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- ***********************************************************
- NOTE: Please check www.turok.com for patches and upgrades.
- We will continue to work at making Turok 2 a great gaming
- experience.
- ***********************************************************
-
-
- ***********************************************************
- The readme text below refers to the full retail version.
- This demo has been reduced in size for easier download, so
- references to drive space required, etc. will not reflect
- reality for this demo.
-
- NOTE: Unlike the full retail version, a demo server
- requires more info be exchanged with GameSpy Master
- Servers. The end result of this is that it may take as
- long as 5 minutes after hosting a game for your game to
- be listed on a GameSpy Master Server for others to join.
- ***********************************************************
-
-
- Turok 2: Seeds of Evil
-
- Contents
- --------
- IF YOU DON'T READ ANYTHING ELSE, READ THIS
- Supported chipsets
- Minimum CPU speeds
- Online manual
- Video card drivers must be installed
- DirectX 6.1 (or later) must be installed
- Drive space
- Turn off other applications
- Turning music volume off may improve performance
- Command line options
- Strafe Modifier and Look modifer toggle keys
- Y Axis Looking
- 11 KHz, 22 KHz, and Mono options
- Quitting Turok 2
- Wait for VRetrace
- Direct3D initialization errors
- 3Dfx VXD error
- Glide 3x.dll not found
- ComCtl32
- Running Turok 2 on a 3Dfx Voodoo or Voodoo 2 card
- 3Dfx Banshee
- S3 Savage
- Permedia 2 based video cards
- How to Start a Turok2 Dedicated Server (ISPs take note)
- Known Microsoft Timer Bug
- Pen and Ink Mode
-
- IF YOU DON'T READ ANYTHING ELSE, READ THIS
- ------------------------------------------
- You may experience difficulties running Turok 2 if you don't have
- the latest drivers from the manufacturer of your 3D accelerator
- card. Drivers were being changed right up to the last minute as
- testing with Turok 2 revealed problems with various cards.
-
- Typically, the chipset makers expect you to go to your card
- manufacturer for the latest drivers for their card. Although
- the chipset makers supply the 3D chip and driver software to
- card manufacturers, the manufacturer may tailor the driver to
- their particular board configuration, so the safest place to go
- for drivers for your board is the card manufacturer. In some
- cases, however, the chip maker also manufacturers the board.
-
- The following is list of web site addresses from which you can
- obtain the latest drivers. Also, www.turok.com will contain an
- updated list. If Turok 2 has problems running under the drivers
- you installed with your card, contact your card manufacturer for
- the latest version.
-
- ATI Technologies www.atitech.ca
- Canopus www.canopuscorp.com
- Creative Labs www.creaf.com
- Deltron Technology www.deltrontech.com
- Diamond Mulitmedia www.diamondmm.com
- Elsa www.elsa.com
- Hercules www.hercules.com
- Intergraph Computer Sys www.intergraph.com
- Jazz Multimedia www.jazzmm.com
- Leadtek www.leadtek.com
- Matrox www.matrox.com
- miro Computer products www.miro.de
- Number Nine, www.nine.com
- Orchid Technology www.orchid.com
- Sierra On-line www.sierra.com/hardware/
- STB Systems www.stb.com
- TechWorks www.techworks.com
- Video Logic www.videologic.com
-
- Supported chipsets
- ------------------
- Usually, but not always, if a board is based on one of the
- following chipsets, Turok 2 will run on it.
-
- 3Dfx Interactive Voodoo 2
- 3Dfx Interactive Voodoo Banshee
- 3Dfx Interactive Voodoo Graphics
- Intel 1740
- Permedia 1000NT
- ATI Technologies 3D Rage Pro
- ATI Technologies Rage 128
- NEC Electronics PowerVR PCX2
- Nvidia Riva TNT
- Nvidia Riva 128
- S3 Savage
- Rendition Verite v2100
- Rendition Verite v2200
- Matrox G100/G200
-
- Minimum CPU speeds
- ------------------
- With a 3Dfx Voodoo or equivalent, P200. 3Dfx Voodoo 2 or equivalent, P166.
-
- Online manual
- -------------
- A complete manual for Turok 2 can be accessed as a Windows Help
- file directly from the Turok 2 as accessed from Windows Start
- Menu, or from the Turok 2 folder that will be installed on your
- desktop. Also, the Game Launcher's Main Menu will offer a Help
- selection that will take you to the help file. You can find
- details not listed in the manual there.
-
- Video card drivers must be installed
- ------------------------------------
- Drivers for your 3D graphics card must be installed prior to
- running Turok 2. You typically do this when you first install the
- card. If you haven't installed the drivers, a message to the
- effect that no hardware accelerator cards or drivers were found
- will appear when you start Turok 2.
-
- DirectX 6.1 (or later) must be installed
- ----------------------------------------
- Direct X 6.1 is installed as a normal part of the Turok 2
- installation process.
-
- Drive space
- -----------
- Turok 2 requires about 200 MB of hard drive space for a complete
- installation. In addition, during gameplay, Turok 2 requests 45
- MB of virtual memory from Windows. Depending upon how much RAM
- you have, Windows may need to increase the size of your swap
- file to accommodate this request (this usually happens
- automatically). If this results in not enough disc space, Turok
- 2 will let you know with a message. If you have another drive
- or partition with 200 MB free space, you could try installing
- Turok 2 there instead of the default location on C: (where your
- swap file probably is). This will free up space on C:, allowing
- your swap file to grow larger, and, hopefully, Turok 2 to run.
-
- Turn off other applications
- ---------------------------
- Other Windows applications left running while playing Turok
- could be using system resources that would improve Turok's
- performance.
-
- Turning music volume off may improve performance
- ------------------------------------------------
- Turok 2 reads music (not sound effects) from the CD during
- gameplay. Each time the music changes (not very often), the
- game may pause for a bit while the CD seeks to the new music.
- Setting music volume to its lowest setting will prevent this.
- You'll still have sound effects.
-
- Command line options
- --------------------
- -output11k
- -output22k
- -output44k Although you can select 11Khz or 22Khz samples
- in the game menu, by default all sounds will mix into a 44Khz
- output buffer. Depending on your sound card, changing the output
- buffer's frequency (especially if it matches the selected
- sample's frequency) may speed up the sound mixing.
-
- -disableambientsounds Turns off ambient sounds (animal
- noises). Could improve performance on slower machines.
-
- Strafe Modifier and Look modifer toggle keys
- --------------------------------------------
- On the joystick/pad and mouse setup screens, you can set the Y
- Axis Behavior (forward/backward movement of the stick or mouse)
- to either cause Turok 2 to look up/down or move forward/backward.
- You can temporarily swap these behaviors by pressing and holding
- the Look Modifier Toggle key on the keyboard while moving the
- controller in the Y axis direction. E.g., if the controller's Y
- axis movement normally moves Turok forward/backward, he will
- temporarily look up/down if this key is being depressed.
-
- The same approach applies to X Axis Behavior (side-to-side
- movement of the stick or mouse) which can be set to rotate or
- strafe. Pressing and holding the Strafe Modifier Toggle key
- on the keyboard while moving the controller in the X axis
- direction will temporarily swap behavior.
-
- Y Axis Looking
- --------------
- In Setup for joysticks and mice, there is a Y Axis Looking
- option. This changes how Turok 2 looks up/down when directed by
- joystick/mouse movement in the Y axis (and there are two ways Y
- axis movement can cause Turok 2 to look up/down: either the Y Axis
- Behavior has been set to look up/down, or the Y axis toggle key,
- mentioned above, is causing Y axis movement to look up/down).
-
- If "forward looks up" is checked, Y axis movement in the forward
- direction will cause Turok 2 to look up. If "forward looks down"
- is checked, Y axis movement in the forward direction will cause
- Turok 2 to look down.
-
- 11 KHz, 22 KHz, and Mono options
- --------------------------------
- Under Audio in the setup screen (click on Sample Frequency), you
- can choose from sounds sampled at either 11 KHz (good) or 22 KHz
- (better). Default is 22 KHz. Depending on your total system
- configuration, using one of the 11 KHz sounds may result in
- faster performance. Try 11 KHz and choose. Selecting Mono may
- also improve performance. As with all options, they will be
- saved for future games.
-
- Quitting Turok 2
- ----------------
- You can quit Turok 2 at any point by pausing and returning to
- Windows via the Turok 2 menu system, or by pressing Alt F4.
-
- Wait for VRetrace
- -------------------
- An option in Video settings. Un-checking it may improve speed
- noticeably, but you may see screen "tearing" occasionally.
-
- Direct3D initialization errors
- ------------------------------
- The process of initializing a 3D card to run under Direct3D
- involves many steps. These error messages are provided to help
- you troubleshoot in case the Direct3D initialization fails.
-
- In general, if you receive a Direct3D initialization error
- message, you should try to run Turok 2 again with a lower screen
- resolution
-
- Some Direct3D errors (especially #4, #7 and #15) result from
- having too little memory on your 3D accelerator card. You should
- try to run Turok 2 again in a lower screen resolution (lower
- screen resolutions use less memory on the 3D card).
-
- Errors #1 and #3 may mean that you do not have the latest
- version of DirectX installed (DirectX includes Direct3D). The
- correct version of DirectX was shipped with the Turok 2 CD-ROM;
- you should try to re-install Turok 2.
-
- Some errors (especially #10) may be a result of a conflict
- between your desktop's color palette and the color depth of the
- buffers that Turok 2 is trying to allocate on the 3D card. The
- desktop's color palette is set in the Display Properties window,
- available by choosing Start -> Settings -> Control Panel and
- then double clicking the Display icon. Choose the Settings tab
- of the Display Properties window and select High Color (16 bit)
- in the Color Palette drop down menu. Changing this setting may
- require you to restart your computer. You might also try running
- Turok 2 in a different screen resolution.
-
- Here are the Direct3D Initialization errors follow. NOTE: (#)
- represents an error code that will be returned that may help in
- trouble-shooting.
-
- 1. DirectDrawCreate failed. Turok 2 requires DirectDraw to run.
- 2. SetCooperativeLevel failed (#). Could not set DirectDraw into
- exclusive mode.
- 3. QueryInterface failed (#). Turok 2 requires DirectX 5.0 to run.
- 4. SetDisplayMode failed (#). Could not switch to requested
- screen resolution.
- 5. CreateSurface failed (#). Could not allocate frame buffer
- from 3D hardware RAM.
- 6. GetAttachedSurface failed (#). Could not allocate frame
- buffer from 3D hardware RAM.
- 7. Z-buffer creation failed. 3D hardware does not support 16-bit
- z-buffer.
- 8. Z-buffer allocation failed (#). Could not allocate z-buffer
- from 3D hardware RAM.
- 9. AddAttachedSurface failed (#). Could not attach z-buffer to
- frame buffers.
- 10. CreateDevice failed (#). Could not create Direct3D device
- data structure.
- 11. CreateViewport failed (#). Could not create Direct3D
- viewport data structure.
- 12. AddViewport failed (#). Could not attach Direct3D viewport
- data structure to Direct3D device.
- 13. SetViewport2 failed (#). Could not set viewport registers.
- 14. SetCurrentViewport failed (#). Could not set the current
- viewport.
- 15. Insufficient texture memory (# bytes) was detected to run
- Turok 2.
-
- The reported code number in many errors may be useful if you
- need to call technical support.
-
- 3Dfx VXD error
- --------------
- While running Turok 2 on a 3Dfx-based PC, you may receive an
- error message something like "VXD Version 1.x searched, found
- 1.x". This is not a problem, simply continue with the install.
- You shouldn't see the error message again after the install.
-
- Glide 3x.dll not found
- ----------------------
- While running Turok 2, if you get this message you haven't
- installed Glide drivers for your 3Dfx card. Get the latest
- (Glide 3.0 or later) and install.
-
- ComCtl32
- --------
- This program will be installed prior to DirectX if needed. If
- the ComCtl32 installation process returns a message asking if
- you want to re-boot, DON'T. Just continue on with the install
- process through DirectX installation. DirectX may ask you to
- re-boot, and you should do so. If DirectX doesn't ask you to
- re-boot, but ComCtl32 did, finish the install process and then
- re-boot (to finalize the ComCtl32 process).
-
- Running Turok 2 on a 3Dfx Voodoo or Voodoo 2 card
- -------------------------------------------------
- You can use 3Dfx chip-based video cards with Turok2 in one of
- two ways: via 3Dfx's native "Glide" mode or via D3D. The
- "Glide" version is generally better and faster. However, Turok2
- requires the newest version of Glide - Glide 3.0. If you have
- not installed Glide 3.0, and you have a Voodoo 2 card, you can
- run Turok 2 under D3D.
-
- Turok 2 on a Voodoo card, however, may not run well under D3D
- (depending on how old your drivers are). If this is the case
- with your card and drivers, you'll need to install and run under
- Glide 3.0. For your convenience, we have included Glide 3.0 on
- the Turok 2 CD in the "Voodoo" folder. It's contained within a
- self-extracting ZIP file, "RkVG.exe".
-
- Double-click on this file to extract the Glide 3.0 drivers. The
- default destination will be "C:\temp". If you'd rather extract
- to another destination, you can specify it at this point. If
- you want to extract to a directory that doesn't yet exist,
- create that directory before double-clicking on the file.
-
- Leave both check boxes checked, and click on "Unzip". The Glide
- drivers will be extracted to the destination directory, and
- Notepad will open up a readme.txt file that explains how to
- complete the installation. Instructions start at the top of
- page 2 in the "Existing Drivers ..." section.
-
- 3Dfx Banshee
- ------------
- As we went to press 3Dfx did NOT have a Glide 3 driver for the
- Banshee-based cards available to the public that worked with
- Turok2. 3Dfx promised that a driver that did work with Turok2
- would be available shortly. Typically, a Banshee board will
- fail by falling back to the Windows desktop just as the game
- begins. If this happens with your Banshee board, you can run
- under D3D or visit www.3dfx.com to see if they have released
- their fixed Glide 3 drivers to the public. 3dfx currently
- estimates the fixed drivers should be there on or about Feb. 9,
- 1999.
-
- S3 Savage
- ---------
- As we went to press there were some minor problems with the
- Savage and the latest drivers available to us: on the title and
- intro screens there is a line down the middle of the screen.
- Also, fires and similar objects have a line above them. We
- recommend getting the latest drivers for your S3-Savage based
- video card for potential fixes to these problems.
-
- Permedia 2 based video cards
- ----------------------------
- There have been some reports of problems alt-tabbing back to the
- windows desktop and then back into the game again. Also,
- earlier drivers for these cards had a problem displaying
- transparency correctly. If your Permedia 2-based card is
- exhibiting either of these problems get the latest drivers from
- your card manufacturer. If you have problems alt-tabbing, we
- suggest you don't use alt-tab.
-
- How to Start a Turok2 Dedicated Server (ISPs take note)
- -------------------------------------------------------
- If you are a retail customer and want to host a game, you will
- normally run Turok 2 in "Integrated Server" mode. Your PC will
- act as "server" to handle information flow among all players who
- join, as well as run a game "client" (so you can play the game
- with everybody else).
-
- You can also run a dedicated server. Dedicated servers benefit from having
- the ability to handle more players than integrated server games.
- A dedicated server should be run on a computer by itself (i.e.,
- no Turok2 client running). Typically, ISP's will run dedicated
- servers on the internet as a service to their customers who want
- to play multi-player Turok2.
-
- A Turok2 server consists of two executables: an Rtime server and
- a game manager. The Rtime server handles Internet/LAN
- communication between game clients. The game manager specifies
- the type of game being played and the rules of the game. It
- also reports information about the game to GameSpy master
- servers and is used to arbitrate the connection between a
- player's Turok2 client and the Rtime server when a player joins
- a game. Multiple games may be running on a single Rtime server.
- For each game running on an Rtime server, there must be a
- corresponding game manager running. Typically, you will run the
- game manager(s) on the same computer as the Rtime server.
- However, it is possible to run an Rtime server and a game manger
- on different computers (see the gm.cfg file for more
- information).
-
- A package containing all the servers and necessary data files is
- available from http://www.turok.com.
-
- There is (or will be soon) a version of the Rtime server and
- game manager for the following operating systems:
-
- Server Version Server Exe Game Manager Exe
- =================================================================
- Win32 (Win95, 98, NT) rt_srv_win32.exe gm_win32.exe
- Sun (Solaris 5.5 or greater) rt_srv_sun gm_sun
- SGI (Irix 6.2 or greater) rt_srv_sgi gm_sgi
- Linux (RedHat 5 or greater) rt_srv_linux gm_linux
-
- There are a few other files that must be present to run a
- server:
-
- RT_System.txt - contains configuration information for the Rtime server.
- Rtserverdll.dll - required by the Win32 version of the Rtime server.
- gm.cfg - contains game setup and other info.
-
- To install the servers simply unzip the T2Servers.zip file into a new
- directory, for example, T2Servers. This zip file can be found
- in the \T2Servers folder on this CD. The file contain's all the
- necessary files to run a Turok2 server on all the different
- platforms:
-
- + T2Servers +
- | T2Servers.txt
- | RT_System.txt
- | Rtserverdll.dll
- | rt_srv_win32.exe
- | rt_srv_sgi
- | rt_srv_sun
- | rt_srv_linux (coming soon!)
- | gm_win32.exe
- | gm_sgi (coming soon!)
- | gm_sun (coming soon!)
- | gm_linux (coming soon!)
- | gm.cfg
- + data +
- | Arena Levels.lsm
- | CTF Levels.lsm
- | Rok Match Levels.lsm
- | . . . possibly other .lsm files . . .
-
-
- To start a Turok2 server:
-
- First, start an Rtime server:
-
- o Locate the T2Servers directory (where the T2Servers.zip file
- was extracted).
-
- o From the T2Servers directory, run the appropriate server
- executable file for the platform.
-
- And then, start a game manager:
-
- o From the T2Servers directory, run the appropriate game manager
- executable for the platform.
-
- Notes about the Rtime server:
-
- o Typically, the Rtime server will start running on port 12800.
- If for any reason this port is not suitable (for example, it
- is blocked by a firewall), it can be changed by editing the
- RT_System.txt file. Change the "port_base=" line to reflect
- the desired port. Also be sure to change the ServerPort key
- in the game manager configuration file to reflect the new
- server port.
-
- Notes about the game manager:
-
- o If a game other than the default specified in the gm.cfg file is desired,
- edit the gm.cfg file to reflect the new game type. See the gm.cfg file for
- more details on customizing a game. (Note that you must restart the game
- manager for the changes to be effective.)
-
- o The game manager can be forced to use a different
- configuration file than the default gm.cfg file by passing a
- "-config filename" on the command line. For example, if the
- configuration file to be used is called arena.cfg, then run it
- with "gm_win32.exe -config arena.cfg".
-
- o The game manager must have access to the level set to be
- played. Therefore, any level set that is specified in a game
- manager configuration file must be present in the data
- subdirectory of the of the working directory. For example, if
- you specify "LevelSet=Rok Match Levels" in the configuration
- file, the level set file named "Rok Match Levels.lsm" must
- exist in the in the data subdirectory directory.
-
- o When running multiple game managers on the same machine, each
- game manager must be run with a unique configuration file and
- a unique port (specified in the configuration file). Up to 10
- game managers may be run on a single Rtime server.
-
- o If a game manager is to be run on a LAN, it is better to
- specify the -lan command line parameter. This will enable a
- higher bandwidth version of the game. This option should
- NEVER be used for a game that will be played over a modem (it
- will saturate the modem's bandwidth and the game will be
- unplayable).
-
- o If the game manager exits prematurely, you may refer to the
- log file for diagnostic information. The log file name will
- be the same as the configuration file name with a .log
- extension instead of a .cfg extension. For example, if the
- configuration file used was arena.cfg, then the log file will
- be called arena.log.
-
- General notes:
-
- o On Unix platforms, file names are case sensitive, so be
- careful to match the case when specifying a new configuration
- file for the game manager.
-
- o Just as there is a limit to the number of game managers that
- can run on a single dedicated server (10), there is a limit to
- the number of simultaneous players allowed on a dedicated server
- (regardless of how many games are running):
-
- Win32 dedicated server player limit: 24 concurrent players.
- Unix/Linux dedicated server player limit: 48 concurrent players.
-
- o As mentioned above, you can edit the gm.cfg file to setup a
- game. It will be found in the root directory containing the
- server executables. It is amply commented, and should be
- self-explanatory.
-
- o Please visit www.turok.com for the latest versions of these
- servers.
-
- Known Microsoft Timer Bug
- -------------------------
- As of this writing, there is a known bug with applications that
- use the Windows Multimedia timers (Turok 2, and many other
- programs do this). Rarely, you may experience a slow down in
- the game. Upon exiting the game, you may notice that your
- Windows clock shows the wrong time. At this point, Windows has
- actually slowed down. You'll need to reboot to get things back
- on track. Microsoft has fixed this bug internally, and it
- should be included in the next patch to Windows 95 and 98. Visit
- Microsoft's Web page and look for the patch.
-
- Pen and Ink Mode
- ----------------
- Unlike the N64 version of Turok 2, there is no Pen and Ink Mode.
-
- (NOTE: this document is included Turok 2's online help)
-