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Turok 2
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ReadMe.txt
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***********************************************************
NOTE: Please check www.turok.com for patches and upgrades.
We will continue to work at making Turok 2 a great gaming
experience.
***********************************************************
***********************************************************
The readme text below refers to the full retail version.
This demo has been reduced in size for easier download, so
references to drive space required, etc. will not reflect
reality for this demo.
NOTE: Unlike the full retail version, a demo server
requires more info be exchanged with GameSpy Master
Servers. The end result of this is that it may take as
long as 5 minutes after hosting a game for your game to
be listed on a GameSpy Master Server for others to join.
***********************************************************
Turok 2: Seeds of Evil
Contents
--------
IF YOU DON'T READ ANYTHING ELSE, READ THIS
Supported chipsets
Minimum CPU speeds
Online manual
Video card drivers must be installed
DirectX 6.1 (or later) must be installed
Drive space
Turn off other applications
Turning music volume off may improve performance
Command line options
Strafe Modifier and Look modifer toggle keys
Y Axis Looking
11 KHz, 22 KHz, and Mono options
Quitting Turok 2
Wait for VRetrace
Direct3D initialization errors
3Dfx VXD error
Glide 3x.dll not found
ComCtl32
Running Turok 2 on a 3Dfx Voodoo or Voodoo 2 card
3Dfx Banshee
S3 Savage
Permedia 2 based video cards
How to Start a Turok2 Dedicated Server (ISPs take note)
Known Microsoft Timer Bug
Pen and Ink Mode
IF YOU DON'T READ ANYTHING ELSE, READ THIS
------------------------------------------
You may experience difficulties running Turok 2 if you don't have
the latest drivers from the manufacturer of your 3D accelerator
card. Drivers were being changed right up to the last minute as
testing with Turok 2 revealed problems with various cards.
Typically, the chipset makers expect you to go to your card
manufacturer for the latest drivers for their card. Although
the chipset makers supply the 3D chip and driver software to
card manufacturers, the manufacturer may tailor the driver to
their particular board configuration, so the safest place to go
for drivers for your board is the card manufacturer. In some
cases, however, the chip maker also manufacturers the board.
The following is list of web site addresses from which you can
obtain the latest drivers. Also, www.turok.com will contain an
updated list. If Turok 2 has problems running under the drivers
you installed with your card, contact your card manufacturer for
the latest version.
ATI Technologies www.atitech.ca
Canopus www.canopuscorp.com
Creative Labs www.creaf.com
Deltron Technology www.deltrontech.com
Diamond Mulitmedia www.diamondmm.com
Elsa www.elsa.com
Hercules www.hercules.com
Intergraph Computer Sys www.intergraph.com
Jazz Multimedia www.jazzmm.com
Leadtek www.leadtek.com
Matrox www.matrox.com
miro Computer products www.miro.de
Number Nine, www.nine.com
Orchid Technology www.orchid.com
Sierra On-line www.sierra.com/hardware/
STB Systems www.stb.com
TechWorks www.techworks.com
Video Logic www.videologic.com
Supported chipsets
------------------
Usually, but not always, if a board is based on one of the
following chipsets, Turok 2 will run on it.
3Dfx Interactive Voodoo 2
3Dfx Interactive Voodoo Banshee
3Dfx Interactive Voodoo Graphics
Intel 1740
Permedia 1000NT
ATI Technologies 3D Rage Pro
ATI Technologies Rage 128
NEC Electronics PowerVR PCX2
Nvidia Riva TNT
Nvidia Riva 128
S3 Savage
Rendition Verite v2100
Rendition Verite v2200
Matrox G100/G200
Minimum CPU speeds
------------------
With a 3Dfx Voodoo or equivalent, P200. 3Dfx Voodoo 2 or equivalent, P166.
Online manual
-------------
A complete manual for Turok 2 can be accessed as a Windows Help
file directly from the Turok 2 as accessed from Windows Start
Menu, or from the Turok 2 folder that will be installed on your
desktop. Also, the Game Launcher's Main Menu will offer a Help
selection that will take you to the help file. You can find
details not listed in the manual there.
Video card drivers must be installed
------------------------------------
Drivers for your 3D graphics card must be installed prior to
running Turok 2. You typically do this when you first install the
card. If you haven't installed the drivers, a message to the
effect that no hardware accelerator cards or drivers were found
will appear when you start Turok 2.
DirectX 6.1 (or later) must be installed
----------------------------------------
Direct X 6.1 is installed as a normal part of the Turok 2
installation process.
Drive space
-----------
Turok 2 requires about 200 MB of hard drive space for a complete
installation. In addition, during gameplay, Turok 2 requests 45
MB of virtual memory from Windows. Depending upon how much RAM
you have, Windows may need to increase the size of your swap
file to accommodate this request (this usually happens
automatically). If this results in not enough disc space, Turok
2 will let you know with a message. If you have another drive
or partition with 200 MB free space, you could try installing
Turok 2 there instead of the default location on C: (where your
swap file probably is). This will free up space on C:, allowing
your swap file to grow larger, and, hopefully, Turok 2 to run.
Turn off other applications
---------------------------
Other Windows applications left running while playing Turok
could be using system resources that would improve Turok's
performance.
Turning music volume off may improve performance
------------------------------------------------
Turok 2 reads music (not sound effects) from the CD during
gameplay. Each time the music changes (not very often), the
game may pause for a bit while the CD seeks to the new music.
Setting music volume to its lowest setting will prevent this.
You'll still have sound effects.
Command line options
--------------------
-output11k
-output22k
-output44k Although you can select 11Khz or 22Khz samples
in the game menu, by default all sounds will mix into a 44Khz
output buffer. Depending on your sound card, changing the output
buffer's frequency (especially if it matches the selected
sample's frequency) may speed up the sound mixing.
-disableambientsounds Turns off ambient sounds (animal
noises). Could improve performance on slower machines.
Strafe Modifier and Look modifer toggle keys
--------------------------------------------
On the joystick/pad and mouse setup screens, you can set the Y
Axis Behavior (forward/backward movement of the stick or mouse)
to either cause Turok 2 to look up/down or move forward/backward.
You can temporarily swap these behaviors by pressing and holding
the Look Modifier Toggle key on the keyboard while moving the
controller in the Y axis direction. E.g., if the controller's Y
axis movement normally moves Turok forward/backward, he will
temporarily look up/down if this key is being depressed.
The same approach applies to X Axis Behavior (side-to-side
movement of the stick or mouse) which can be set to rotate or
strafe. Pressing and holding the Strafe Modifier Toggle key
on the keyboard while moving the controller in the X axis
direction will temporarily swap behavior.
Y Axis Looking
--------------
In Setup for joysticks and mice, there is a Y Axis Looking
option. This changes how Turok 2 looks up/down when directed by
joystick/mouse movement in the Y axis (and there are two ways Y
axis movement can cause Turok 2 to look up/down: either the Y Axis
Behavior has been set to look up/down, or the Y axis toggle key,
mentioned above, is causing Y axis movement to look up/down).
If "forward looks up" is checked, Y axis movement in the forward
direction will cause Turok 2 to look up. If "forward looks down"
is checked, Y axis movement in the forward direction will cause
Turok 2 to look down.
11 KHz, 22 KHz, and Mono options
--------------------------------
Under Audio in the setup screen (click on Sample Frequency), you
can choose from sounds sampled at either 11 KHz (good) or 22 KHz
(better). Default is 22 KHz. Depending on your total system
configuration, using one of the 11 KHz sounds may result in
faster performance. Try 11 KHz and choose. Selecting Mono may
also improve performance. As with all options, they will be
saved for future games.
Quitting Turok 2
----------------
You can quit Turok 2 at any point by pausing and returning to
Windows via the Turok 2 menu system, or by pressing Alt F4.
Wait for VRetrace
-------------------
An option in Video settings. Un-checking it may improve speed
noticeably, but you may see screen "tearing" occasionally.
Direct3D initialization errors
------------------------------
The process of initializing a 3D card to run under Direct3D
involves many steps. These error messages are provided to help
you troubleshoot in case the Direct3D initialization fails.
In general, if you receive a Direct3D initialization error
message, you should try to run Turok 2 again with a lower screen
resolution
Some Direct3D errors (especially #4, #7 and #15) result from
having too little memory on your 3D accelerator card. You should
try to run Turok 2 again in a lower screen resolution (lower
screen resolutions use less memory on the 3D card).
Errors #1 and #3 may mean that you do not have the latest
version of DirectX installed (DirectX includes Direct3D). The
correct version of DirectX was shipped with the Turok 2 CD-ROM;
you should try to re-install Turok 2.
Some errors (especially #10) may be a result of a conflict
between your desktop's color palette and the color depth of the
buffers that Turok 2 is trying to allocate on the 3D card. The
desktop's color palette is set in the Display Properties window,
available by choosing Start -> Settings -> Control Panel and
then double clicking the Display icon. Choose the Settings tab
of the Display Properties window and select High Color (16 bit)
in the Color Palette drop down menu. Changing this setting may
require you to restart your computer. You might also try running
Turok 2 in a different screen resolution.
Here are the Direct3D Initialization errors follow. NOTE: (#)
represents an error code that will be returned that may help in
trouble-shooting.
1. DirectDrawCreate failed. Turok 2 requires DirectDraw to run.
2. SetCooperativeLevel failed (#). Could not set DirectDraw into
exclusive mode.
3. QueryInterface failed (#). Turok 2 requires DirectX 5.0 to run.
4. SetDisplayMode failed (#). Could not switch to requested
screen resolution.
5. CreateSurface failed (#). Could not allocate frame buffer
from 3D hardware RAM.
6. GetAttachedSurface failed (#). Could not allocate frame
buffer from 3D hardware RAM.
7. Z-buffer creation failed. 3D hardware does not support 16-bit
z-buffer.
8. Z-buffer allocation failed (#). Could not allocate z-buffer
from 3D hardware RAM.
9. AddAttachedSurface failed (#). Could not attach z-buffer to
frame buffers.
10. CreateDevice failed (#). Could not create Direct3D device
data structure.
11. CreateViewport failed (#). Could not create Direct3D
viewport data structure.
12. AddViewport failed (#). Could not attach Direct3D viewport
data structure to Direct3D device.
13. SetViewport2 failed (#). Could not set viewport registers.
14. SetCurrentViewport failed (#). Could not set the current
viewport.
15. Insufficient texture memory (# bytes) was detected to run
Turok 2.
The reported code number in many errors may be useful if you
need to call technical support.
3Dfx VXD error
--------------
While running Turok 2 on a 3Dfx-based PC, you may receive an
error message something like "VXD Version 1.x searched, found
1.x". This is not a problem, simply continue with the install.
You shouldn't see the error message again after the install.
Glide 3x.dll not found
----------------------
While running Turok 2, if you get this message you haven't
installed Glide drivers for your 3Dfx card. Get the latest
(Glide 3.0 or later) and install.
ComCtl32
--------
This program will be installed prior to DirectX if needed. If
the ComCtl32 installation process returns a message asking if
you want to re-boot, DON'T. Just continue on with the install
process through DirectX installation. DirectX may ask you to
re-boot, and you should do so. If DirectX doesn't ask you to
re-boot, but ComCtl32 did, finish the install process and then
re-boot (to finalize the ComCtl32 process).
Running Turok 2 on a 3Dfx Voodoo or Voodoo 2 card
-------------------------------------------------
You can use 3Dfx chip-based video cards with Turok2 in one of
two ways: via 3Dfx's native "Glide" mode or via D3D. The
"Glide" version is generally better and faster. However, Turok2
requires the newest version of Glide - Glide 3.0. If you have
not installed Glide 3.0, and you have a Voodoo 2 card, you can
run Turok 2 under D3D.
Turok 2 on a Voodoo card, however, may not run well under D3D
(depending on how old your drivers are). If this is the case
with your card and drivers, you'll need to install and run under
Glide 3.0. For your convenience, we have included Glide 3.0 on
the Turok 2 CD in the "Voodoo" folder. It's contained within a
self-extracting ZIP file, "RkVG.exe".
Double-click on this file to extract the Glide 3.0 drivers. The
default destination will be "C:\temp". If you'd rather extract
to another destination, you can specify it at this point. If
you want to extract to a directory that doesn't yet exist,
create that directory before double-clicking on the file.
Leave both check boxes checked, and click on "Unzip". The Glide
drivers will be extracted to the destination directory, and
Notepad will open up a readme.txt file that explains how to
complete the installation. Instructions start at the top of
page 2 in the "Existing Drivers ..." section.
3Dfx Banshee
------------
As we went to press 3Dfx did NOT have a Glide 3 driver for the
Banshee-based cards available to the public that worked with
Turok2. 3Dfx promised that a driver that did work with Turok2
would be available shortly. Typically, a Banshee board will
fail by falling back to the Windows desktop just as the game
begins. If this happens with your Banshee board, you can run
under D3D or visit www.3dfx.com to see if they have released
their fixed Glide 3 drivers to the public. 3dfx currently
estimates the fixed drivers should be there on or about Feb. 9,
1999.
S3 Savage
---------
As we went to press there were some minor problems with the
Savage and the latest drivers available to us: on the title and
intro screens there is a line down the middle of the screen.
Also, fires and similar objects have a line above them. We
recommend getting the latest drivers for your S3-Savage based
video card for potential fixes to these problems.
Permedia 2 based video cards
----------------------------
There have been some reports of problems alt-tabbing back to the
windows desktop and then back into the game again. Also,
earlier drivers for these cards had a problem displaying
transparency correctly. If your Permedia 2-based card is
exhibiting either of these problems get the latest drivers from
your card manufacturer. If you have problems alt-tabbing, we
suggest you don't use alt-tab.
How to Start a Turok2 Dedicated Server (ISPs take note)
-------------------------------------------------------
If you are a retail customer and want to host a game, you will
normally run Turok 2 in "Integrated Server" mode. Your PC will
act as "server" to handle information flow among all players who
join, as well as run a game "client" (so you can play the game
with everybody else).
You can also run a dedicated server. Dedicated servers benefit from having
the ability to handle more players than integrated server games.
A dedicated server should be run on a computer by itself (i.e.,
no Turok2 client running). Typically, ISP's will run dedicated
servers on the internet as a service to their customers who want
to play multi-player Turok2.
A Turok2 server consists of two executables: an Rtime server and
a game manager. The Rtime server handles Internet/LAN
communication between game clients. The game manager specifies
the type of game being played and the rules of the game. It
also reports information about the game to GameSpy master
servers and is used to arbitrate the connection between a
player's Turok2 client and the Rtime server when a player joins
a game. Multiple games may be running on a single Rtime server.
For each game running on an Rtime server, there must be a
corresponding game manager running. Typically, you will run the
game manager(s) on the same computer as the Rtime server.
However, it is possible to run an Rtime server and a game manger
on different computers (see the gm.cfg file for more
information).
A package containing all the servers and necessary data files is
available from http://www.turok.com.
There is (or will be soon) a version of the Rtime server and
game manager for the following operating systems:
Server Version Server Exe Game Manager Exe
=================================================================
Win32 (Win95, 98, NT) rt_srv_win32.exe gm_win32.exe
Sun (Solaris 5.5 or greater) rt_srv_sun gm_sun
SGI (Irix 6.2 or greater) rt_srv_sgi gm_sgi
Linux (RedHat 5 or greater) rt_srv_linux gm_linux
There are a few other files that must be present to run a
server:
RT_System.txt - contains configuration information for the Rtime server.
Rtserverdll.dll - required by the Win32 version of the Rtime server.
gm.cfg - contains game setup and other info.
To install the servers simply unzip the T2Servers.zip file into a new
directory, for example, T2Servers. This zip file can be found
in the \T2Servers folder on this CD. The file contain's all the
necessary files to run a Turok2 server on all the different
platforms:
+ T2Servers +
| T2Servers.txt
| RT_System.txt
| Rtserverdll.dll
| rt_srv_win32.exe
| rt_srv_sgi
| rt_srv_sun
| rt_srv_linux (coming soon!)
| gm_win32.exe
| gm_sgi (coming soon!)
| gm_sun (coming soon!)
| gm_linux (coming soon!)
| gm.cfg
+ data +
| Arena Levels.lsm
| CTF Levels.lsm
| Rok Match Levels.lsm
| . . . possibly other .lsm files . . .
To start a Turok2 server:
First, start an Rtime server:
o Locate the T2Servers directory (where the T2Servers.zip file
was extracted).
o From the T2Servers directory, run the appropriate server
executable file for the platform.
And then, start a game manager:
o From the T2Servers directory, run the appropriate game manager
executable for the platform.
Notes about the Rtime server:
o Typically, the Rtime server will start running on port 12800.
If for any reason this port is not suitable (for example, it
is blocked by a firewall), it can be changed by editing the
RT_System.txt file. Change the "port_base=" line to reflect
the desired port. Also be sure to change the ServerPort key
in the game manager configuration file to reflect the new
server port.
Notes about the game manager:
o If a game other than the default specified in the gm.cfg file is desired,
edit the gm.cfg file to reflect the new game type. See the gm.cfg file for
more details on customizing a game. (Note that you must restart the game
manager for the changes to be effective.)
o The game manager can be forced to use a different
configuration file than the default gm.cfg file by passing a
"-config filename" on the command line. For example, if the
configuration file to be used is called arena.cfg, then run it
with "gm_win32.exe -config arena.cfg".
o The game manager must have access to the level set to be
played. Therefore, any level set that is specified in a game
manager configuration file must be present in the data
subdirectory of the of the working directory. For example, if
you specify "LevelSet=Rok Match Levels" in the configuration
file, the level set file named "Rok Match Levels.lsm" must
exist in the in the data subdirectory directory.
o When running multiple game managers on the same machine, each
game manager must be run with a unique configuration file and
a unique port (specified in the configuration file). Up to 10
game managers may be run on a single Rtime server.
o If a game manager is to be run on a LAN, it is better to
specify the -lan command line parameter. This will enable a
higher bandwidth version of the game. This option should
NEVER be used for a game that will be played over a modem (it
will saturate the modem's bandwidth and the game will be
unplayable).
o If the game manager exits prematurely, you may refer to the
log file for diagnostic information. The log file name will
be the same as the configuration file name with a .log
extension instead of a .cfg extension. For example, if the
configuration file used was arena.cfg, then the log file will
be called arena.log.
General notes:
o On Unix platforms, file names are case sensitive, so be
careful to match the case when specifying a new configuration
file for the game manager.
o Just as there is a limit to the number of game managers that
can run on a single dedicated server (10), there is a limit to
the number of simultaneous players allowed on a dedicated server
(regardless of how many games are running):
Win32 dedicated server player limit: 24 concurrent players.
Unix/Linux dedicated server player limit: 48 concurrent players.
o As mentioned above, you can edit the gm.cfg file to setup a
game. It will be found in the root directory containing the
server executables. It is amply commented, and should be
self-explanatory.
o Please visit www.turok.com for the latest versions of these
servers.
Known Microsoft Timer Bug
-------------------------
As of this writing, there is a known bug with applications that
use the Windows Multimedia timers (Turok 2, and many other
programs do this). Rarely, you may experience a slow down in
the game. Upon exiting the game, you may notice that your
Windows clock shows the wrong time. At this point, Windows has
actually slowed down. You'll need to reboot to get things back
on track. Microsoft has fixed this bug internally, and it
should be included in the next patch to Windows 95 and 98. Visit
Microsoft's Web page and look for the patch.
Pen and Ink Mode
----------------
Unlike the N64 version of Turok 2, there is no Pen and Ink Mode.
(NOTE: this document is included Turok 2's online help)